Tuesday, November 24, 2009

Worlds 2009 - A look into Jacerator


Today we'll take a look into the deck that went 6-0 at worlds (t2), talk about how brilliant it is and give you plenty of reasons why you should NOT play this.


The Deck list by Joel Calafell :




4 Glacial Fortress
10 Island
4 Kabira Crossroads
6 Plains

4 Angelsong
2 Archive Trap
3 Day of Judgment
4 Flashfreeze
4 Font of Mythos
4 Howling Mine
4 Jace Beleren
1 Path to Exile
4 Safe Passage
2 Sunspring Expedition
4 Time Warp
Sideboard
4 Baneslayer Angel
3 Negate
2 Pithing Needle
2 Relic of Progenitus
1 Sunspring Expedition
1 Tezzeret the Seeker
2 Wall of Denial


This is an amazing deck list and I can only imagine the hours the deck builders put into this. It packs answers for every tier one deck. Sure it packs all the standard tools a turbofog can have, but adding Sunspring Expedition, Kabira Crossroads, and only one path, only 2 archive traps tells me someone did his math right down to the last card. The addition of 4 maindeck flashfreeze was well thought out and I'm surprised we didn't see deck lists playing it sooner.
The Sideboard is carefully planned as well adding alternate win cons in the face of Baneslayer Angel (when the opponents usually side out removals) and Tezzeret , while packing hate for combo and more aggro decks.

That being said: DON'T PLAY IT , why you ask?

Reason's why:

1.Difficulty : This is a difficult deck that needs to be played at the highest level, you have to make hard choices and even harder calculations, one wrong move and the deck won't forgive you. This is not Jund, Jund forgives mistakes, bad players can win small tournaments playing jund but not with this. To get good at it you need many MANY hours of playtesting and when you do get good it won't matter, again... why??? Because of the second reason of course... :-)

2.People will be expecting it: and they will be prepared for it. It went 6-0 at worlds, of course there will be copycats. But every experienced player will have answers for it, they will see it coming from a mile away, they won't even side out paths for your baneslayer, and trust me they will have more answers than problems. You will have a choice, change the deck, this takes us back to playtesting...

3.Better to be prepared for it and play against it and see the look on their faces when you beat them, they 'll be more surprised when they 0-4 an fnm with this excellent 6-0 worlds deck.

4.You won't make any friends, nobody will even playtest against you. It's really frustrating! :)

Ok ok disregard that last reason but you get my point :) My advice is : learn how to play it and when the buzz settles and no one is expecting it any more, run it then. This deck shines when it has rogue written all over it.

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